
The city you do that just needs the necessary building(s) to buy the critters in the first place (so if you haven't built the griffin building, you can't buy any griffins, and if you only built the basic building, you can't buy advanced griffins there). That means if you have 3 cities, each producing, say, 10 archers per week, you can visit one of them and buy all 30 archers.

Sure, the full-screen "sight-seeing flights" through the town as you entered it was nice, but ultimately, it's just eye-candy, and later you just open a city menu, build, get units, and leave.
#Heroes of might and magic online faction differences full#
The "Town Screen" as it was known in H5 is gone, and in its place is a town window (no full screen).

Some of the biggest changes from Heroes 5 (as I said, I don't know the older games, so I can't say which of these are brand new and which ones are just older stuff returning): There's also dynasty weapons that level with use (and gain extra abilities). One big difference from 5 (and I guess the older titles as well) is the dynasty aspect, since that applies to the player: In addition to play heroes that level, you level as a player, as your dynasty gains power (which translates to points you can spend on dynasty traits and other things). Unlike Heroes 5, you can play them in any order, they happen more or less at once, and have connections (from the beta, I know that one involves looking for and rescuing the main character for another). Beyond the 2-mission tutorial campaign/epilogue where you get to play Duke Slava, you have one campaign for each child (I guess with 5-6 missions each, though I don't know for sure, and the Beta only has two of these campaign missions in addition to the tutorial ones). The story involves a dynasty - 5 siblings, the children of Duke Slava, each aligned with a different faction.

It plays 400 years or so before 5, though, not after it (I guess they were not yet ready to ditch griffins -)) Heroes 6 plays in the same world as 5 (which is a different one from the earlier Heroes games and the RPGs, too, though Dark Messiah was a close tie-in to 5 in terms of story, and in Tribes of the East, you even had a Heroes version of the Dark Messiah Storyline.) I haven't played anything before 5, though I heard about how 4 was not very popular. 5 felt bland and cut-down and the flavour seemed like a cheap clone of Warhammer Fantasy. 4 was radically different and improved a lot of things but lost a lot of the charm somewhere along the line. Umbral Reaver wrote: I grew up with the Heroes series.
